Databending is the act of altering raw data to influence the way the data is interpreted by computer programs. Databending is commonly used with sound and image files to create effects that are exclusively digital in nature.

Databending audio files

There are many various methods of databending audio files; some more involved than others. While there are programs available that will perform certain databending processes on audio files (such as granular synths), some of the simplest methods require nothing more than basic programs installed on every personal computer.

Text Editor Bending

One of the easiest methods of databending audio files begins by opening the audio file in a text editor, such as Notepad. The text editor will display the raw data of the file, in text format. Databending at this level can be as simple as selecting a passage of text and altering it in some way. This can be done by deleting text, copying and pasting sections of the text, or by replacing characters within in the file at random.

Note: Unlike most databending techniques, this method works better with MP3 files than with WAV files, which are less flexible.

Base Recording

All of the databending examples in this tutorial are based on this recording.

Databending is a destructive process. Always remember that you should never attempt to databend an original recording–only databend copies.


In this example, the base recording was opened in Notepad, and then saved under a new name. To open an MP3 file in Notepad:

  1. Right-click on the file, select Open with… from the menu options.
  2. From the Other Applications list, select or browse to Notepad.

Alternatively, you can open the file from within Notepad:

  1. Select File > Open.
  2. In Open dialog window, change the file type from the default Text Documents (*.txt) to All Files (*.*).
  3. Browse to the desired file.

Once the file is opened in Notepad, go to File > Save As and save the file under a new name, being sure to retain the .mp3 file extension.

If you’ve made it this far, you have officially databent an audio file.

The file created above is no longer a standard MP3 file, which means that the file might be interpreted differently by different media players (and even among different versions of the same media player). For example, the file above is rendered by SoundCloud as a slightly blurred and greatly abbreviated version of the original, but Windows Media Player renders it as warbly, and slightly glitchy, but at full length. See below for more on this.

Once you have databent your file, play it back in various media players and editors. You should be able to hear differences in how the file is interpreted. You can capture these results by either saving a new copy of the file in a non-lossy format, or by making a new recording of the audio playback.

In this revision, the base recording was opened as a file in Notepad, a random chunk of code was selected, and then copied and pasted numerous times, immediately after the initial selection. The trick to editing raw data this way is patience. You’re not going to have much luck deciphering the raw data in Notepad, so there is no way of knowing how your edits will affect the file, until they are completed. If you are not satisfied with your initial results, and you’ve already listened to the file in all the media players or editors available to you, go back and try again. Notepad is not efficient managing large files so this process can become time-consuming, but the results are incredibly unique.

To demonstrate how a databent file can be interpreted differently by different media players or editors: This is a direct recording of the output of a computer sound card, when the Notepad 1 file from above was played in the Winamp media player. When compared to how the file is interpreted in the embedded SoundCloud player, there is an incredible difference.

This is the exact same file as the Notepad 2 example above, as heard when played back in Adobe Audition. In the examples above, the SoundCloud player does not render much noticeable difference between Notepad 1 and Notepad 2, but in these examples,you can hear how differently a WAV editor interprets the data, versus Winamp, a media player.
Note: The silence at the beginning of the track is an artifact of the databending process. For the sake of transparency, these files are not edited.

In this example, text from the Controlled Dissonance home page was randomly inserted it into the raw data of the MP3. This first rendering occurred in Adobe Audition. Audition did not care for the new text, as is evidenced by the huge chunk of silence in the middle of the file.

This example is of the same file, only in the Foobar 2000 media player, instead of Audition. Media players appear to have better luck interpreting MP3 files that have been edited with randomly inserted text.

The fun about this method is that you can use any text. Ever wondered how a passage from your favorite book might affect/effect your favorite song? Now you can find out. The possibilities are limited only by the boundaries of your imagination.

Image Editor Bending

This is an inverse of other online tutorials that focus on databending images using audio editors. Instead of opening an image file in a WAV editor, it demonstrates opening a WAV file in a graphics editor.

The Basics

Most image editing programs have an Open as… feature, or an option to open a file in a RAW format, which will allow you to open any file. In Photoshop you can do this by:

  1. Under File, select Open as….
  2. In the Open dialog window, change the file format to Photoshop Raw (*.RAW).
  3. Browse to the desired WAV file and open.

The RAW format options can be adjusted as best suits the file being processed.

Note: At this stage, warnings or error messages might occur if the image size selected will render an image that is larger or smaller than the size of the file that was opened. If this happens, adjust the size until an appropriate size is found.

The resulting image file should appear similar to this:

The file is now ready to be edited in any way desired. When complete, select Save As from the File menu and save the file, being sure to replace the default .PSD file extension with .WAV.

Note: This file is technically a raw file and might not open in a standard media player. It might be necessary to first open the file in a WAV editor to interpret the raw data. Once opened, the file can be saved in a standard audio format.

Unless otherwise noted, the examples below were opened in Adobe Audition, using 16 bit, 44.1 kHz, stereo sample format. Choosing different options will result in different audio files.

This example was effected using only the Box Blur filter in Photoshop.

This example is the same file as the example above, only opened in Audition as an 8-bit stereo WAV file, at 44.1 kHz.

Considerable more effort was put into editing the file for the next example.

  • First, the file was opened in Photoshop.
  • Then the canvas size of the image was enlarged, giving the original image a chunky, black border.
  • Next the original image was copied into a new layer.
  • Then the Crystallize filter was applied with a Cell Size setting of 67.
  • Finally, the opacity of the layer was reduced 50%.
  • The image was flattened, before it was saved as a .WAV file.

Interestingly enough, you can see the channel separation that stallio discusses in his guides for databending images (see links below).

Below is an example of the same file, opened as an 8-bit stereo file.

For the next example, the first two steps from the process above were followed. Once the canvas was expanded, a color range selected that highlighted everything but the darkest pixels. This selected area was then deleted and the file was saved.

Below is an example of the same file, opened as an 8-bit stereo file.

As you can imagine, this is only the smallest example of what can be achieved by databending audio files in an image editor.

Non-Audio Files

In addition to databending audio files to create digital effects, it is also possible to create new audio from non-audio files. Using a media editor, select Open or Open As from the File menu, be sure to change the File Type option to All Files (*.*) and browse to a file. If prompted to select the format for file interpretation, experiment with the available options to find out what works best for the file.

Databending a CD

While not truly altering the raw data of a CD, the intent is to create similar unpredictable glitchy effects. Databending a CD is a simple process involving a physical degradation in the playing surface of the CD in an attempt to disrupt normal playback. This can be achieved through a variety of different methods.


The best thing you can do to avoid total failure while bending a CD is to take the process in small steps. Whether you’re cutting, scratching or marking, apply the imperfections a little at a time and test the CD between applications. Avoid deep cuts and keep away from the edges of the CD. Remember that the CD still has to be readable in order to play. Experiment on CDs that will sound interesting but won’t be catastrophic should you ruin them completely. Bent CDs will provide different effects in different playback devices, so test your results on as many playback devices as possible.


The most common method of achieving a databent CD is to purposefully scratch the CD. You can do this by rubbing the playing surface with an abrasive substance such as steel wool, or using my favorite method – sliding the CD across a hard, dirty floor. This method will produce the desired effect with some practice, but is not as readily controlled as other methods.


An easier method is to mark the surface of the CD with a permanent marker. The marking method is far easier to control and makes for more successfully bent CDs. Remember to stay away from the edges, and make little marks, checking often for the effect. The small “V” shaped mark shown here is sufficient for a portable CD player.
Note: Start with a dry erase or wet-erase, projector marker. This will allow you to start over again in the event that playback is completely ruined by the process.


Cutting the surface of the CD with a knife is an effective but far more failure-prone method of “databending” a CD.


The following is a clip of a tenor singing his rendition of “Love Is A Many-Splendored Thing”, initially clean, then with enough reverb to smear the sound out into an interesting soundscape.

Databending image files

Databending image files consists of altering the raw data of an image to affect the image in some regard. These methods include converting image files to non-image files and then back again, or opening the image in a text editor and editing the data representation.

For more information on databending image files, I recommend these incredible tutorials from stAllio!’s way:
Databending and Glitch Art Primer, Part 1
Databending and Glitch Art Primer, Part 2


Did you know that the very first Intelligent Machinery compilation project was a databending compilation? – Bending the Binary

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10 thoughts on “Databending

  1. Pingback: Experiments in data bending. « Maneki Neko

  2. ͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇͇
    ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ ̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿̿ ส็็็็็็็็็็็็็็็็็็็็็็็็็

    ส็็็็็็็็็็็็็็็็็็็็็็็็็ ส้้้้้้้้้้้้้้้้้้้้้้้
    a few seconds ago time slipped ̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏ ̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏ ̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏ ̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏ ̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏̏

  3. Pingback: Data bending | KOXTROK ! ORG

  4. Pingback: “Video X” | darygregg

  5. Pingback: Databending: hacia la libertad y ocio de las computadoras | Armstrong Liberado

  6. Tried this with a 4-minute long clip of the 1812 Overture Finale.
    It turned into 331 hours long.
    10/10 Would glitch again

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